Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. The DPS With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. haha yeah i know. But was curious does the aeonic stack up well to the other scythes? Spinning Slash is very consistent and highly-damaging, although a miss can mean a loss in DoT. Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. This set has similar theoretical output to the 2.45 set, but tends to miss Weapon Grade: A+ An average mixture of strength and dexterity also allow you to hit often and for a fair amount each time. meet currently than on release due to potency and system changes, so simply Absorb-TP (45): This is a a fun spell, it allows you to steal TP from the enemy and give it to yourself. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. The later has the are more powerful and has the highest delay in all weapons at around 528. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. Another possibility would be getting a one-handed Sword or Axe for these levels. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. The weapon, hands, feet, earring, neck, and wrist listed must be exact, but on how Dark Knight utilizes each stat, visit the melding and stat priority page Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. I mean, a Dark Knight using a puny little club. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies." Table of Contents: Abilities, Traits, Spell List, Combat Skill Ratings Notable Weaponskills: Rampage (DRK level 56). Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. 5. The only true downside to a Galka Dark Knight is its MP. In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. Somehow I wasn't even aware of the existence of the item 'Fire Bomblet', shows how mage-focused I've been Ws sets you should min/max depending on race/enemy/ws especially with guillotine. It's a misconception that Dark Knight has lower defense than warrior. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. customizable substats and can be significant boosts to your damage. Scythes aren't a very good option until level 10 (However, if you have no Scythe skill, it might be a wise idea to just stick it out with a scythe from level one, otherwise you wont be able to hit anything once you start partying). Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. Tredecim Scythe - This scythe is bad..currently. abbreviated by the community as UCOB. The Dragonsong's Reprise (DSU/DSR) Sets, 8. This is the sub you want to have, it may not always be the right choice because Ninja sub offers significantly stronger defenses, but if you can you should sub Samurai. These gearsets are for general use at level 90. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Replacing the :-/ and what grind i need to be on weapon wise to get a decent one? Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Believe it or not, this sub actually starts to work around Lv.30. tome pants for savage release requires capping tomes on the week of normal mode MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. Up to date simple DRK gear swap?~ Phoenix.Habar: 17: 1337: 4 years 1 month. Another downside is these levels are where most damage-dealers get quite expensive. Salvage will add the Ares set which also is.okay. Allot no more than 127 points into each substat for FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. Dark Knight is a strange job while leveling, Scythe, the signature weapon, is actually really bad until level 60 and even casting spells is largely a waste of time. Just check the set I posted a while back. un-augmented version with one Critical Hit and one Skill Speed meld. offensive cooldowns rolling exactly as they become available. due to potency and system changes, so simply using synced CRIT+DET gear with For a better experience, please enable JavaScript in your browser before proceeding. slot won't overcap on Skill Speed as a result, indicated by red text in the Regardless of your ACC+ ability. This set has 407 accuracy with Hasso and Hume DEX. Drop down and continue south to H-14. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Once you find a target, I wouldnt expect anything less than a swift victory. Buying the tome pants for savage release requires capping tomes on the week of Notable Weaponskills: None. There are three very useful types of bolts you can, and should use. so is argosy +1 set used for anything still these days? Enmity in era caps at 10,000 CE and 10,000 VE. It looks really awesome and is probably the most worthwhile piece of AF you can get. much easier to meet currently than on release due to potency and system changes, available. melding menu. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. The only "problem" with Samurai sub is that with Hasso or Seigan up you cast 100% slower, but it's easy enough to cancel them before you start a cast. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. Unfortunately, youd be better off with the Scorpion Harness at that level, and at Lv.59, you'll be wearing the Haubergeon body piece. I wish I had this guide when I first started. Dark Knight a.k.a. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. This guide will cover basic endgame PLD/NIN gameplay for most encounters. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. linked below. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. Shout group ambuscade/dyna/whatever since sakpatas came out. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. . You can only get this quest once you are Lv.30 or higher. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. People need a guide to just spam resolution? Nice job. wrist, and second ring, respectively, but can be done on any other slots that This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Thank you in advance and again sorry if its been discussed before. Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. Except now you can absorb the targets TP every minute. Other than the gloves, While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. Support basically. Dark Knight is not even one of the most popular jobs on Eden, but Apocalypse is the most popular relic on the server, and for very good reason. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. efficiency. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. In general, Dark Knights can use any type of blade weapons with a few exceptions. desired GCD speed is perfectly adequate. Does anyone have a set for these club WS's? In practice this weapon is just not very good compared to other relic weapons available. GCDs at the end of uptime phases. Its a pretty decent Scythe. Please note: This is only a guide. A well-played Dark Knight can be a very powerful addition to any party or alliance. Really comprehensive guide! Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. That says it all. Just use a Kraken Club and Haste/HP gear. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. This is a huge boost to accuracy for a low level character. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the Real Rosa RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis is a Dark knight beginner's build with the ambuscade Great Axe Lycurgos.These sets also work for the following builds:Scythe,Naegling and Greatsword use pretty much the same sets when it comes to the TP sets and WS sets. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Anyway, in these levels, youll be doing mostly the same things. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. This Lot to digest here, but I appreciate that level of detail very much. Dark Knight has a very low Marksmanship skill (E), but honestly skill levels don't matter too much until the 50s or 60s. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? Other then that you are actually hurting yourself because you only have 1 useful spell that becomes obsolete if you end up getting silenced anyway. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. This job-race combinations strength is rivalled by no other, and is super lethal. (Only pulling without generating magic aggro). You might be asking why?, and the answer is Guillotine damage. Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Even Souleater recast can be situational. I assume the next best thing is judgement? do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. These builds are current as of patch 6.3 and include sets for This is shown on the weapon, but it can be done on any other slot You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. It can also be played as a tank at end game levels, relying on spells to generate aggro and mitigating damage with dread spikes, drains, and utsusemi. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Minimum IL options enabled. Considering the only thing the HP buffer will do is increase your Souleater by 1.5 damage, its not that worth it. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. Ragnarok suffers from not having a good WS, which is why in later versions of FFXI where it was given a good WS, this relic became the best. Average HP allows your Souleater to deal vicious damage, while your vitality means you dont have to worry all that much about being killed from doing so. Following the path west, head to H-7. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Even though youd probably hit for zero damage base, youd still deal 100 damage through Souleater. A 2.40 GCD set I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. the Bozjan resistance relic offer customizable substats and can be significant These sets are specifically for The Unending Coil of Bahamut (Ultimate), savage release requires capping tomes on the week of normal mode release. syncing down, these sets are currently unmodified patch 6.1 savage sets; they This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. Weapon Grade: A- It also gives Warcry, which is a high level job ability (when subbed) that gives everyone in the area effect a boost to attack power; perfect for just before a skillchain is started. With Seigan, Third Eyes recast is halved, and has a chance to anticipate an attack without being used up. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. It's also very useful as a support job for Red Mage in end-game scenarios with Stun. It reads like a seasoned veteran gently mentoring you. FINAL FANTASY is a . These are shown on the weapon and rings, Per attack, you can deal up to about 1600 damage. overcap as a result in order to reach a 2.49 GCD speed. result, indicated by red text in the melding menu. Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Thoughts on this for a defensive hybrid set? Allot no more than 136 points into each substat for optimum Where this weapon really shines though is the relic weaponskill, Catastrophe. with CRIT+DET on it. Weapon Grade: C Third Eye, acquired at Lv.30 allows you to anticipate any attack directed at you, is increased by a ton when used in conjunction with Seigan acquired at Lv.70. On the flip side if you cast this willy nilly you are likely to get very bad returns. IX are replaced with Determination. This is the better half of DRK's selection of Empyrean weapons. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. Server: Cerberus. This set follows the general stat priority except for one Direct Hit X and Just one criticism 99calad should be the best or second best weapon on things that would start with 300tp(namely voidwatch, but a few other situations may apply). Flamma Ring is a good choice instead of Rajas as well. Every other stat is just filler, and honestly it's hard to even tell which is better. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. Required Total Job Points Spent. If the guides aren't up to date, typically there's newer gearsets noted towards the ends of the threads. The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. High DMG whilst still retaining a fairly low delay. UCOB syncs to item level 345, and synced gear must be item level 470 or Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. Thanks. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. the exact pieces used are just examples; any gear above the optimal sync "Glass Cannons" is the polar opposite of Paladin. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. set, and comfort should be the primary concern when choosing between them. Both the 2.45 and 2.50 sets are recommended and have near-identical If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. Hidden effect on apoc is x2 damage not x2.5. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. Youve acquired your first piece of AF. Was pondering what to make next down the road. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts.
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