ideology group has shortcuts d f n c for vanilla HOI groups. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. resources = {
<> }The resources to which give resource rights to. ] - - - -----------------------. limit_to_naval_base = yes The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. autonomy_state = The type of autonomy state to set. After that, simply type in the relevant console command code, and slam the enter button. The news event uses a different interface to the country event. Grants the specified country a license to produce the specified equipment from the current scope. The effect does nothing if the country exists. Optional, only has an effect in locked templates. Optional. Executes contained effects on every country that meets the limit and has the specified original tag. combat_breakthrough = The bonus to grant. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. Optional.cannot_retreat_while_defending = The bonus to grant. Adds to the current stability value for the current scope. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. Targets the root node of the block, or the first entered scope. Useful if a trigger within has no tooltip. UPDATE: Cheat does not work with the >1.10 version of the game. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. Shows the name of the specified character as a tooltip. Changes whether it's possible to recruit divisions of a locked template without unlocking the template. Loads a new focus tree for the current scope, retaining any shared focuses. Transfers the current scope navy to the specified country. ratio = Distance between starting position and target position where the entity is to be placed. I just wanted to ask if anyone knows if there is some way to change the faction leader. is_locked = Whether the division is locked or not. Frees one random captured operative or all of them. If you spot a mistake then you are welcome to fix it. Adds collaboration in TAG with the scoped country. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Optional. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. Executes contained effects on a random division that meets the limit and is located within the current state. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. About the flag, it have 3 different flag for each focuses. add = Trait to add Re-randomises the division commander using the given seed. province = The province the middle of which to use as the entity's position. Forces the current operative into hiding. Bypasses the specified focus for the current scope (marks as complete without firing. Adds the specified medal to the latest entry within the unit's history. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. Optional.tooltip = The tooltip to display for the buff. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. z = The Z position of the entity. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. EQ_TYPE is a bit more complicated, it is being replaced by a scripted localization. But the DLC/patch will add that option. Generates a character for current country. Activates the specified targeted decision for the specified target for the current scope. Adds a province modifier to the specified provinces in this state. If the character is not recruited, they will never appear. dynamic = Changes between instant and non-instant based on type. id = 1234 Start game, load save game, use gain_xp command, enjoy. Removes a core for the specified country on the current scope. If the character has a country leader role, they will be automatically promoted to be the leader of the party of the ideology group that contains the leader's ideology type. Switches two ideas with a tooltip displaying any modifier differences between them. Optional. attack_skill = The attack skill of the leader. advisor = { }Advisor role definition country_leader = { }Country leader role definition Adds the current scope to the specified technology sharing group. tag_color [rgb] Players can use this command to set the tag color of your current country. Would love to know the answer to this question. This command, as you might have guessed, causes you to . Recalls the current scope's attach from the specified country. Can also be used in division scope. name = The name of the bonus. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. Necessary for country leaders. Recruitment cannot take place outside of country history. If the name or the portrait are not defined, this also decides how exactly it will be generated. By default, the gender is set to male, and female is the only other option. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. 1. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? A value of 1 sets the technology. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Does not support Naval equipment. Makes the current scope the owner and controller of the specified state. Espaol - Latinoamrica (Spanish - Latin America). Defines the effects that would be executed on the unit leader every day if they have the trait. Grants a research bonus to the current scope with the specified parameters. logistics_skill = The logistics skill of the leader. cost_reduction = Percentage of cost reduced. There should be a button right next to it called "dismantle faction" or somethling like that. Adds a flat bonus to the specified skill. Adds an operation token towards the country, allowing access to more intel or applying a targeted modifier. Changes the tooltip of the conditions required for picking the trait to the following localisation key. NOTE: Some of these scopes may have no countries/states that match the criteria. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. creator = The country that created this ship. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Decides the weight that the trait has for new randomly-generated unit leaders. Do code about civil war make a new country. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Allows to nuke every province without checking any conditions. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. state = State where to damage units. 2nd: set_ruling_party fascism. Yah, im not having problems with it, just because its not on the latest version doesn't mean its broken, can you make it so it works with any version of the game pls. In the future feel free to stop by. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. navy_intel = How much navy intel to add. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. However you might be able to do so with console commands. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Turns the targeted operative against their own country, transferring them to the current country. Executes contained effects on every army leader that meets the limit. state = The state where the resource rights are located. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Adds the specified amount of intel towards the specified country. Also accepts individual files within the. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Sets the current country as the faction leader. Executes contained effects on every country that meets the limit and borders the country this is contained in. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. amount = The amount of resource to add. This includes national spirits, laws, designers, and advisors (using the idea_token). Only define one of to_state_array, to_state, or to_province. Removes a set resistance target increase in the specified state. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Table of console commands HOI 4 Secret events All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. Adds a freedom score ratio modifier to the current scope. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. Research all will instant research all technologies, Research a technology when clicking on technology tree icon, Will Allow you to research an item without its prerequisite or two mutually exclusive items, puppet [] [], Turns the target country into a puppet of the puppeteer, puppet GER CZE (Czechoslovakia becomes a puppet of German Reich). Optional, defaults to the current scope. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. Adds an exact freedom score modifier to the current scope. This is a community maintained wiki. Optional. setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . large = The sprite used as a general. Optional. visible = The scripted trigger that must be met for a country for it to see the entity. state = The state the middle of which to use as the entity's position. ideology = Sub-ideology of the leader where to swap traits. slot = Slot of the character. Without transfering troops, the annexed country's divisions' equipment is lost. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. The autonomy states are found in. modifier = The modifier on combat. If you have a related Youtube channel, enter the URL. If the decision is on cooldown, it gets removed, in order to reactivate or remove completely. Defaults to 0. Promotes a character to the leader of their political party. left_side = The left side of the BoP. Similar to swap_ideas. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. days = Sets the flag to last for the specified amount of days. Removes the current scope from the faction they are part of. Adds a core for the current scope to the specified state. traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Appends the value of this localisation key to the tooltip showing the effects of the trait. Information, Frequently Asked scale = The scale to change the entity to. General Information. Destroys the specified type and amount of ships controlled by the current scope. take_state_focus). - The situation is the Christian path is democratic. Cancels resistance activity for the current state. Also of note, commands may not work in ironman games by design. str_damage = The percentage of damage done to units to strength in particular. For a general doctrine cost reduction, see "_doctrine_cost_factor" in Modifiers. Multiple parents can be specified by defining. From what I know you can't kill your leader in-game. owner = The owner of the division. Optional. Executes contained effects on a random operative that meets the limit and is recruited by the country this is contained in. Optional, no by default. planning_skill = The planning skill of the leader. Adds coordination skill to the current navy leader. template_counter = The icon used by the division as an integer. Politics have no relation to morals -- Niccolo Machiavelli. Makes the current scope declare war on the specified country with the specified wargoal. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif.